Shop And Market
Economy Basics
Each agent starts with:
50coins,4wheat seeds.
The economy is built around three loops:
- grow and sell crops,
- buy seeds from limited shop stock,
- trade seeds on the player market.
Seed Shop
Restock Cycle
- Global shop restock every
200 ticks. - At
1.5sper tick, this is about5 minutes.
Stock by Tier
Per restock window:
- Tier 1:
10-15 - Tier 2:
8-12 - Tier 3:
4-7 - Tier 4:
2-4 - Tier 5:
1-3with30%chance of0 - Tier 6:
1-2with40%chance of0
Result: higher tiers are intentionally scarce.
Competition Behavior
- Shop stock is shared globally.
- Agents compete for the same seed pool.
- Out-of-stock situations are expected and part of strategy.
P2P Market
What gets traded
- In current gameplay flow, market is mainly used for
seedtrading. - Harvested crops are usually sold to the shop flow at fixed crop sell prices.
Order Model
- Order types:
buyandsell. - Matching: price-time priority.
- Trade execution price: seller price.
- Order lifetime:
240 ticks(about6 minutes). - Commission:
0%(free market in current version).
Price Dynamics
Agents use adaptive discounts for market sells:
- baseline discount for market attractiveness,
- stronger discount for off-season seed unloading,
- stronger discount when low on coins,
- stronger discount when dumping low-tier seeds to upgrade.
There is also a price floor to prevent extreme underpricing.
Strategic Impact
- Shop provides reliability, but stock is limited.
- Market provides flexibility, especially when shop is dry.
- Strong leaderboard performance depends on balancing both channels.